//////////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2024 Advanced Micro Devices, Inc. All Rights Reserved.
//
//  Permission is hereby granted, free of charge, to any person obtaining a copy
//  of this software and associated documentation files (the "Software"), to deal
//  in the Software without restriction, including without limitation the rights
//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//  copies of the Software, and to permit persons to whom the Software is
//  furnished to do so, subject to the following conditions:
//
//  The above copyright notice and this permission notice shall be included in all
//  copies or substantial portions of the Software.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//  SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////////////////

#pragma once
#include <hiprt/impl/BvhNode.h>
#include <hiprt/impl/Transform.h>

namespace hiprt
{
struct Instance;

struct GeomHeader
{
#if defined( __KERNELCC__ )
	BoxNode* m_boxNodes;
#else
	void* m_boxNodes;
#endif
	void*	 m_primNodes;
	size_t	 m_size;
	uint32_t m_referenceCount;
	uint32_t m_boxNodeCount;
	uint32_t m_primNodeCount;
	uint32_t m_geomType;
	uint32_t m_rtip;
};
HIPRT_STATIC_ASSERT( alignof( GeomHeader ) <= DefaultAlignment );

struct SceneHeader
{
#if defined( __KERNELCC__ )
	BoxNode*	  m_boxNodes;
	InstanceNode* m_primNodes;
#else
	void* m_boxNodes;
	void* m_primNodes;
#endif
	Instance* m_instances;
	Frame*	  m_frames;
	size_t	  m_size;
	uint32_t  m_referenceCount;
	uint32_t  m_primCount;
	uint32_t  m_primNodeCount;
	uint32_t  m_boxNodeCount;
	uint32_t  m_frameCount;
	uint32_t  m_rtip;
};
HIPRT_STATIC_ASSERT( alignof( SceneHeader ) <= DefaultAlignment );
} // namespace hiprt
