OpenShadingLanguage 1.00
# Compiled by oslc 1.15.3.0
# options: -q -O2 -I/build/blender/src/blender/intern/cycles/kernel/osl/shaders -I/usr/share/OSL/shaders -o /build/blender/src/build/intern/cycles/kernel/osl/shaders/node_object_info.oso
shader node_object_info
oparam	point	Location	0 0 0		%read{2147483647,-1} %write{0,0}
oparam	color	Color	1 1 1		%read{2147483647,-1} %write{1,1}
oparam	float	Alpha	1		%read{2147483647,-1} %write{2,2}
oparam	float	ObjectIndex	0		%read{2147483647,-1} %write{3,3}
oparam	float	MaterialIndex	0		%read{2147483647,-1} %write{4,4}
oparam	float	Random	0		%read{2147483647,-1} %write{5,5}
temp	int	$tmp1	%read{2147483647,-1} %write{0,0}
const	string	$const1	"object:location"		%read{0,0} %write{2147483647,-1}
temp	int	$tmp2	%read{2147483647,-1} %write{1,1}
const	string	$const2	"object:color"		%read{1,1} %write{2147483647,-1}
temp	int	$tmp3	%read{2147483647,-1} %write{2,2}
const	string	$const3	"object:alpha"		%read{2,2} %write{2147483647,-1}
temp	int	$tmp4	%read{2147483647,-1} %write{3,3}
const	string	$const4	"object:index"		%read{3,3} %write{2147483647,-1}
temp	int	$tmp5	%read{2147483647,-1} %write{4,4}
const	string	$const5	"material:index"		%read{4,4} %write{2147483647,-1}
temp	int	$tmp6	%read{2147483647,-1} %write{5,5}
const	string	$const6	"object:random"		%read{5,5} %write{2147483647,-1}
code ___main___
# /build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_object_info.osl:14
#   getattribute("object:location", Location);
	getattribute	$tmp1 $const1 Location 	%filename{"/build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_object_info.osl"} %line{14} %argrw{"wrw"}
# /build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_object_info.osl:15
#   getattribute("object:color", Color);
	getattribute	$tmp2 $const2 Color 	%line{15} %argrw{"wrw"}
# /build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_object_info.osl:16
#   getattribute("object:alpha", Alpha);
	getattribute	$tmp3 $const3 Alpha 	%line{16} %argrw{"wrw"}
# /build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_object_info.osl:17
#   getattribute("object:index", ObjectIndex);
	getattribute	$tmp4 $const4 ObjectIndex 	%line{17} %argrw{"wrw"}
# /build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_object_info.osl:18
#   getattribute("material:index", MaterialIndex);
	getattribute	$tmp5 $const5 MaterialIndex 	%line{18} %argrw{"wrw"}
# /build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_object_info.osl:19
#   getattribute("object:random", Random);
	getattribute	$tmp6 $const6 Random 	%line{19} %argrw{"wrw"}
	end
