OpenShadingLanguage 1.00
# Compiled by oslc 1.15.3.0
# options: -q -O2 -I/build/blender/src/blender/intern/cycles/kernel/osl/shaders -I/usr/share/OSL/shaders -o /build/blender/src/build/intern/cycles/kernel/osl/shaders/node_point_info.oso
shader node_point_info
oparam	point	Position	0 0 0		%read{2147483647,-1} %write{0,0}
oparam	float	Radius	0		%read{2147483647,-1} %write{1,1}
oparam	float	Random	0		%read{2147483647,-1} %write{2,2}
temp	int	$tmp1	%read{2147483647,-1} %write{0,0}
const	string	$const1	"geom:point_position"		%read{0,0} %write{2147483647,-1}
temp	int	$tmp2	%read{2147483647,-1} %write{1,1}
const	string	$const2	"geom:point_radius"		%read{1,1} %write{2147483647,-1}
temp	int	$tmp3	%read{2147483647,-1} %write{2,2}
const	string	$const3	"geom:point_random"		%read{2,2} %write{2147483647,-1}
code ___main___
# /build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_point_info.osl:11
#   getattribute("geom:point_position", Position);
	getattribute	$tmp1 $const1 Position 	%filename{"/build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_point_info.osl"} %line{11} %argrw{"wrw"}
# /build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_point_info.osl:12
#   getattribute("geom:point_radius", Radius);
	getattribute	$tmp2 $const2 Radius 	%line{12} %argrw{"wrw"}
# /build/blender/src/blender/intern/cycles/kernel/osl/shaders/node_point_info.osl:13
#   getattribute("geom:point_random", Random);
	getattribute	$tmp3 $const3 Random 	%line{13} %argrw{"wrw"}
	end
